Online Gaming Culture and Identities
Apropos
Now reading:

Other books...
Digital Resource Reqs:
Till Death do we PWN: a digital literacy autobiography: (PPT)
History of Gaming
Gaming Research: Spill Group
Gaming as Therepy
Online Gaming and Relationships
The Business of Online Gaming
- World of Warcraft passes 50 percent market share - ars technica
- The Rise of the Game Titans
- Mulitplayer Online Games: Let in the Cannibals
- Verizon, Intel Partner to Bring PC Gaming to TVs
- Online Gaming Markets to 2007: The New Opportunities
- World of Warcraft Continutes to Fuel Vivendi Games Revenue
- Control and Property in Play-Based Online Worlds
Massively Multiplayer Online (MMO)
Women, Girls and Gaming
- Plenty of women gamers
- Women Gamers Seek Next Level
- Study: Women Gamers Outnumber Men in 25-34 Age Group
- Frag Dolls
- Women take a shine to video games
- Seperate But Equal
- Games for Women?
- Games industry is 'failing women'
- WomenGamers.com
- Girl gamers who shoot first, love later: BBC News Online
- Women Gamers Duke It Out
- WIGI: Women in Games International
- The Nice Girl's Guide to Gaming Etiquette
- Voice Changing Software for “Lady Gamers” 7/06
Gaming Misc.
- Deep Hypertext: The Xanadu Model
- Losing yourself in online gaming
- Gamer Personality Types
- Serious games are designed for learning, training, simulation — and fun: MSNBC
- Understanding the Casual Gamer
- Online Gaming Dictionary
- The Gamer's Manifesto
- The Virtual Community (Online Version)
- Video Games and Online Worlds as Art
- Game Studies

